Jimmy|RIG is a free, web-based auto-rigging and animation tool. It can automatically rig and skin your humanoid characters in less than a second and enables you to apply, clean and modify motion capture data from a variety of sources.
Our proprietary rigging algorithm handles a wide variety of humanoid characters and produces a quality rig in seconds. State of the art heat diffusion based skinning makes sure your characters deform properly.
Use Microsoft's® Kinect, Noitom's® Perception Neuron, or PhaseSpace's® active marker motion capture system to capture performances right inside your browser.
Or simply browse and pick from a huge library of included motion capture files.
Export to a wide range of 3D applications using the FBX or LWS file formats, or deploy your project directly to the web and mobile !
JimmyRig's FBX files are directly usable in Unity and Unreal and our HTML solution outperforms any other out there, in filesize, loadtime, featureset and framerate.
Check out these short fragments to discover all the basic features.
![]() 1 minute load, rig, animate, export. |
![]() Browsing mocap. |
![]() Kinect Capture. |
! 1 | Back View | Alt | Rotate View | T | Translate | space | Play/Pause |
@ 2 | Top View | Alt Shift | Translate View | Y | Rotate | Ctrl space | Play slow motion |
# 3 | Left View | Alt Ctrl | Zoom View | H | Scale | ⬅ | Previous Frame |
$ 4 | Perspective View | W | Toggle Wireframe | R | Rig Character | ➡ | Next Frame |
% 5 | Light View | A | Center View | E | Edit Rig | Ctrl S | Save project |
^ 6 | Camera View | Shift A | Center Selection | M | Edit Materials | del | Delete Object |